On top of that, gaining a level (as well as picking up a Haro) will recover all gauges completely. Also, defeating enemy aces with Normal SP Attacks will recover the Burst Gauge completely. Using SP attacks will fill up the empty Burst Gauge steadily, which will help you in a big pinch. By pressing the R2 Button, this allows for certain mobile suits to enter a powered up form, without having to use an SP Attack first. SP attacks will now drain only one level of the gauge, even though holding down the Circle (O) button will allow for players to execute more powerful SP 2 attacks, (which will cost 2 SP gauges, and only when the Pilot is at Level 30 or above), which are similar to the Combination and Hyper ones shown in the previous games.Īlso new to the game is the Burst System. With the expanded roster, players could even call upon the captains to arrive on the battlefield and bombard the area with a barrage, using their battleships for backup, whenever and wherever they're in a big pinch or a totally hopeless situation. Combination Attacks are derived from the Partner Strike from the previous game, which is essentially a double SP attack the first performed by the player and the second by a selected partner. Space battles have returned through special elevated levels, which will emulate the feel of flying through space, as Mobile Suits and Mobile Armors units move up and down. While the previous style allowed for more units on-screen, the producers felt both it and the gameplay were too flashy, and didn't emphasize upon the full capabilities of all the mobile suit(s) at all. While the game features the familiar mechanics and gameplay as previous entries, the game has returned to a more realistic graphical style from the first 2 games of the series, as opposed to the cel-shaded one featured in Dynasty Warriors Gundam 3.
2.23 Model Suit Gunpla Builders Beginning G.2.19 Mobile Suit Gundam 0083: Stardust Memory.2.18 Mobile Suit Gundam 0080: War in the Pocket.
Gundam pc english movie#